hey please the site is great nd the games too but it needs more games like fifa 17 or pes 17 i really like the others they are amazing games but please upload more and if u could politly to repley and thank u for reading(if u did)
license key for fifa 15 pc 28
Football video games such as Tehkan World Cup, Sensible Soccer, Kick Off and Match Day had been developed since the late 1980s, and were already competitive in the games market when EA Sports announced a football game as the next addition to their EA Sports label. When the series began with FIFA International Soccer on the Sega Mega Drive in late 1993, it was notable for being the first to have an official license from FIFA, the world governing body of football. The main series has been complemented by additional installments based on single major tournaments, such as the FIFA World Cup, UEFA Champions League, UEFA Europa League and UEFA European Football Championship, as well as a series of football management titles. Since the 1990s, the franchise's main competitor has been Konami's Pro Evolution Soccer (PES) series (now known as eFootball).
While FIFA 95 did not add much other than the ability to play with club teams, FIFA 96 pushed the boundaries. For the first time with real player names by obtaining the FIFPro license, the PlayStation, PC, 32X and Sega Saturn versions used EA's "Virtual Stadium" engine, with 2D sprite players moving around a real-time 3D stadium. FIFA 97 improved on this with polygonal models for players and added an indoor soccer mode, but an early pinnacle was reached with FIFA: Road to World Cup 98. This version featured much improved graphics, a complete World Cup with qualifying rounds (including all national teams) and refined gameplay. Months later, World Cup 98 was EA's first officially licensed tournament game.
The latest installments in the series contain many exclusively licensed leagues including leagues and teams from around the world, including the German Bundesliga and 2. Bundesliga, English Premier League and EFL Championship, Italian Serie A and Serie B, Spanish La Liga and La Liga 2, French Ligue 1 and Ligue 2, Portuguese Primeira Liga, Turkish Süper Lig, Dutch Eredivisie, Scottish Premiership, the Swiss Super League, Russian Premier League, Polish Ekstraklasa, Mexican Liga MX, American Major League Soccer, South Korean K-League, Japanese J1 League, the Chinese Super League, Saudi Professional League, Australian A-League, Chilean Primera División, Brazilian Campeonato Brasileiro Série A and Argentine Liga Profesional de Fútbol, allowing the use of real leagues, clubs and player names and likenesses within the games. Popular clubs from around the world, including some teams from Greece, Ukraine and South Africa, are also included, without those nations' entire leagues. They are available in the "Rest of World" section.
This game marks the start of an upward trend in the series. It boasts a refined graphics engine, team and player customisation options, 16 stadia, improved artificial intelligence, a "Road to World Cup" mode with all FIFA-registered national teams, and a licensed soundtrack featuring popular musical artists of the time. The game features many accurate team squads for national call up when playing in the round robin qualification modes. Another new feature was the ability to manually change the referee's strictness, allowing some fouls to go un-noticed or without punishment.
FIFA 98 was also the first of the series to feature a licensed soundtrack, with "Song 2" by Blur used as the intro track for the game. It was the last FIFA game to be released on the 16-bit consoles that the series had originated on.
This title had a new graphics engine from FIFA Soccer World Championship which allows each team to have its own detailed kit, and for some players, their own unique faces. Doing away with ordinary coloured pennants as club emblems, the license includes official club emblems for the first time, although certain leagues, like the Dutch league, are unlicensed. Slightly tweakable physics made the game a modding favorite for its fan community. The game also includes the entire Austrian Bundesliga and Korean K-League as playable leagues for the first time, albeit removing the Portuguese Liga and the Turkish Premier League. A "hack" feature is included, where the player can press R1 to attempt an intentional foul, such a high sliding tackle. This title was the first game of the series with a power bar for shooting (such a feature already existed in the Super NES version of the first game, but it was not in all versions of the game). FIFA 2001 was the first version (for the PC) that could be played online, which was revolutionary, and the first game in the franchise on a 6th generation video game console in USA and Europe.
For FIFA Football 2002, power bars for passes were introduced, and dribbling reduced in order to attain a higher challenge level. The power bar can also be customised to suit the gamer's preference. The game also includes club emblems for many more European clubs as well as for major Dutch clubs such as PSV, Ajax and Feyenoord, although there was no Dutch league of any kind (they were under the "Rest of World" header). This game also features, for the first time, the Swiss Super League, at the cost of excluding the Greek League. A card reward system licensed from Panini was also introduced where, after winning a particular competition, a star player card is unlocked. There is also a bonus game with the nations that had automatically qualified for the 2002 World Cup (France, Japan and South Korea), in which the player tries to improve the FIFA ranking of their chosen team by participating in international friendlies. Playing with other national teams will allow the player to play through their respective zones' qualifying rounds (except for Oceania and Africa, whose confederations are not represented in full).
The last game in the series under the partnership with EA Sports and FIFA, FIFA 23 features World Cup and Women's World Cup modes available post-launch. It keeps modes such as Ultimate Team and Career, and licenses to the major European leagues and players, clubs, and stadiums. This latest installment features playable women's domestic leagues for very first time in the franchise history, such as the FA Women's Super League in England, Frauen-Bundesliga in Germany, Division 1 Féminine in France and the National Women's Soccer League in the U.S.[69][70] Cross-play between Xbox Series X/S, PS5, PC and Stadia players, as well as Xbox One and PS4 players, is supported at launch. It released on 30 September 2022.[71]The game features fictional club AFC Richmond from the Apple TV+ series Ted Lasso.
In 2002, EA acquired the license for the UEFA Champions League. Two games were released, in 2005 and 2007 when EA weren't due to release an international title, before Konami bought the licence in 2008. In April 2018 Konami lost the official license. In June 2018 it became official that EA bought the license for FIFA 19.[84]
Since 1997, EA Sports have regularly released football management games, most of which have made use of their FIFA or FA Premier League licenses in their titles. Some of these games were developed by EA themselves, though some have been developed by third parties such as Krisalis Software and Bright Future GmbH.
HYBRID ADVERTISING has evolved into a do-it-yourself model in the form of customization features in video games. From the familiar orange Tide logo on racecars to the Diesel-clothed skateboarder, brands are cropping up in virtual environments as a way for game developers to enhance realism and circumvent the rising cost of game development (GA Source Business News, 1999). Half of the top 25 videogames feature a licensed player or branded product (Gamesweek.com, December 2000). However, little is known about the short- or long-term effectiveness of this brand contact technique for advertisers or the attitudes toward such product placements among game-players. This paper will launch the discussion of these issues for academics and practitioners by first outlining the issues involved with product placements and games and then presenting results from two exploratory studies designed to address these research questions. 2ff7e9595c
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